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    Designing Bots: Creating Conversational Experiences - 图书

    导演:Amir Shevat
    From Alexa to Siri and from Slack bots to SMS and email bots, we rely more and more on software-driven conversational apps. In this practical guide, author Amir Shevat shows you how to design and build great conversational experiences and delightful bots that makes people’s life more fun and productive. You’ll explore several real-world bot examples to understand what works and...(展开全部)
    Designing Bots: Creating Conversational Experiences
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    Designing Voice User Interfaces: Principles of Conversational Experiences - 图书

    2016
    导演:Cathy Pearl
    原著者简介 Cathy Pearl,Sensely 用户体验总监,为Sensely 创造了富有同理心和对话性的虚拟护士形象。在Nuance和微软任职期间,为银行、航空、医疗公司设计了多款VUI系统,也是福特SYNC系统的设计师。在沃尔沃任职期间,她创造的对话式 ipad app 使用户可以从 Esquire magazine的生活专栏作家获得建议,与圣诞老人聊天或者与脱口秀演员说笑。 译者简介 王一行,设计师。设计领域涉及交互设计、智能硬件设计、工业设计。曾先后任职于百度、网易,目前就职于阿里,从事平台设计创新工作。关注设计与技术背后的人文思考,致力于使技术为人道服务的设计实践。
    Designing Voice User Interfaces: Principles of Conversational Experiences
    搜索《Designing Voice User Interfaces: Principles of Conversational Experiences》
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    Designing Games: A Guide to Engineering Experiences - 图书

    导演:Tynan Sylvester
    How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, usin...(展开全部)
    Designing Games: A Guide to Engineering Experiences
    搜索《Designing Games: A Guide to Engineering Experiences》
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    Designing Games: A Guide to Engineering Experiences - 图书

    导演:Tynan Sylvester
    How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, usin...(展开全部)
    Designing Games: A Guide to Engineering Experiences
    搜索《Designing Games: A Guide to Engineering Experiences》
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    Designing for Interaction: Creating Innovative Applications and Devices - 图书

    导演:Dan Saffer
    Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wo...(展开全部)
    Designing for Interaction: Creating Innovative Applications and Devices
    搜索《Designing for Interaction: Creating Innovative Applications and Devices》
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    Designing for Interaction: Creating Innovative Applications and Devices - 图书

    导演:Dan Saffer
    Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wo...(展开全部)
    Designing for Interaction: Creating Innovative Applications and Devices
    搜索《Designing for Interaction: Creating Innovative Applications and Devices》
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    Level Design for Games: Creating Compelling Game Experiences - 图书

    2006
    导演:Phil Co
    At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And because level design doesn’t require a fine arts or programming degree, it’s one of...(展开全部)
    Level Design for Games: Creating Compelling Game Experiences
    搜索《Level Design for Games: Creating Compelling Game Experiences》
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    Playful Design: Creating Game Experiences in Everyday Interfaces - 图书

    导演:John Ferrara
    Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
    Playful Design: Creating Game Experiences in Everyday Interfaces
    搜索《Playful Design: Creating Game Experiences in Everyday Interfaces》
    图书

    Playful Design: Creating Game Experiences in Everyday Interfaces - 图书

    导演:John Ferrara
    Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
    Playful Design: Creating Game Experiences in Everyday Interfaces
    搜索《Playful Design: Creating Game Experiences in Everyday Interfaces》
    图书

    Level Design for Games: Creating Compelling Game Experiences - 图书

    2006
    导演:Phil Co
    At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And because level design doesn’t require a fine arts or programming degree, it’s one of...(展开全部)
    Level Design for Games: Creating Compelling Game Experiences
    搜索《Level Design for Games: Creating Compelling Game Experiences》
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